Valorant Patch Notes 5.10: Changes to Agent Cypher and Fade!
The First-person shooter (FF) game made by Riot Games, VALORANT, shows good progress from increasing the number of players, esports tournaments to in the game itself.
That’s evidenced by the scheduled release of new patches, and there’s always something new introduced with each new patch. Included in the 5.10 patch update this time, several Agents are reported to have changed.
Apart from that, several adjustments were also made to the gameplay system and of course a number of bugs were detected.
If you are interested in knowing more details about Valorant Patch Notes 5.10 this time, please have a look in the following article!
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Valorant Patch Notes 5.10
Yep, we meet again to discuss Patch Notes 5.10, which contains fixes for several major issues with Cypher and Fade.
Not only that, this patch also has bug fixes for Agents and a new feature, namely Actual Text Evaluation so that players can feel safer when interacting with teammates and opponents.
Cypher
Trapwire (C)
- Trapwire maximum distance increased by 1000 >>> 1500.
Neural Theft (X)
- Now uncovers the enemy twice. There is a four second pause between the two reveals.
- The time limit for casting on enemy corpses has been removed.
- Maximum casting distance increased by 1200 >>> 1800.
Game Performance
- Yellow silhouette update on Spycam and Neural Theft reveal.
- The yellow silhouette will disappear when the revealed enemy is visible to the player. This is to reduce the confusion of seeing two enemy representations in different places.
- Yellow silhouettes now appear dimmer and fade faster to make them more distinguishable from real enemies.
- A placed Cypher’s utility can no longer be destroyed by allied AOE damage.
Fade
Prowler (C)
- Duration reduced by 3 >>> 2.5 seconds. (The Prowler’s time is alive without a trace).
- The bite delay after hitting the target is increased by 0.4 >>> 0.6 seconds.
- Hitbox fixes.
- Nearsight on-hit duration reduced by 3.5 >>> 2.75 seconds.
- The prowler now disappears and no longer debuffs instead debuffs targets if they teleport before their animation finishes.
Nightfall (X)
- Cost increased 7 >>> 8.
Harbor
Cascade
- Number of charges that can be purchased 1 >>> 2.
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